volkov956 0 Posted April 2, 2008 Does anyone know where to find a list of all the gunnerAction = "xxxxx"; Trying to do a little mix and matching for some units Share this post Link to post Share on other sites
dr_eyeball 16 Posted April 2, 2008 Do you mean like this? Based on a quick search: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">[air] Line 587 : gunnerAction = "AH1Z_Gunner"; Line 813 : gunnerAction = "AH1Z_Gunner"; Line 924 : gunnerAction = "UH60_Gunner"; Line 1587 : gunnerAction = "Mi17_Gunner"; [air3\SU34] Line 78 : gunnerAction = "Su34_Gunner"; Line 542 : gunnerAction = "Su34_Gunner"; [bin] Line 2626 : gunnerAction = ""; [Ca] Line 6615 : gunnerAction = "ManActTestDriver"; [tracked] Line 443 : gunnerAction = "ManActTestDriverOut"; Line 599 : gunnerAction = "Abrams_Gunner"; Line 637 : gunnerAction = "Abrams_CommanderOut"; Line 738 : gunnerAction = "M113_Gunner"; Line 953 : gunnerAction = "M163_GunnerOut"; Line 1097 : gunnerAction = "BMP2_GunnerOut"; Line 1108 : gunnerAction = "BMP2_CommanderOUT"; Line 1244 : gunnerAction = "T72_GunnerOut"; Line 1276 : gunnerAction = "T72_CommanderOut"; Line 1334 : gunnerAction = "ZSU_GunnerOut"; Line 1358 : gunnerAction = "ZSU_CommanderOut"; [water] Line 287 : gunnerAction = "RHIB_Gunner"; [weapons] Line 2093 : gunnerAction = "M2_Gunner"; Line 2135 : gunnerAction = "M119_Gunner"; Line 2165 : gunnerAction = "DShKM_Gunner"; Line 2204 : gunnerAction = "AGS_Gunner"; Line 2235 : gunnerAction = "D30_Gunner"; Line 2266 : gunnerAction = "searchlight_Gunner"; [wheeled] Line 909 : gunnerAction = "ManActTestDriverOut"; Line 1041 : gunnerAction = "HMMWV_Gunner01"; Line 1107 : gunnerAction = "HMMWV_Gunner03"; Line 1155 : gunnerAction = "HMMWV_Gunner02"; Line 1325 : gunnerAction = "Truck_Gunner"; Line 1647 : gunnerAction = "Stryker_GunnerOut"; Line 1898 : gunnerAction = "UAZ_Gunner01"; Line 1966 : gunnerAction = "UAZ_Gunner02"; Line 2489 : gunnerAction = "BRDM2_Gunner"; Line 2757 : gunnerAction = "Landrover_Gunner"; Share this post Link to post Share on other sites
sparky 0 Posted April 2, 2008 each pbo (vehicles, air, etc) has a config.bin. unbin it with kegetys unrap tool (generate seperate rot class for config.cpp) and there you'll find a CfgMovesBasic.hpp. open it. There is the correspondig vehicle proxy actions. Each one of them is corresponding to a class inside the CfgMovesMaleSdr.hpp, along with the appropriate interpolated animation in proxy case (death position). Share this post Link to post Share on other sites
volkov956 0 Posted April 5, 2008 sweet tahts what i needed thnx I tried searching the Arma wiki and found nothing :/ Share this post Link to post Share on other sites