icewindo 29 Posted March 31, 2008 Hi, so I'm working on my mission and a intro for it and I have a problem with the waypoints. In the intro some soldier should drive with a car, get out ,walk to another person, talk for some time and then the person drives away. The talking etc. works fine with triggers who need "out" as true which activates on activation of the "get out" waypoint. However the "get in" waypoint doesn't work right. I setup the waypoint to need a condition ("end talk") as true, which shows up as true when the talk is over, but the person will run into the car the instant the intro starts and stay there until "end talk" shows up as true, at which point he enters . This is obviously not working right as the person shouldn't move at all until the "end talk" is true. Did I make something wrong? This is how the waypoint setup looks like: I allready tried to solve this by looking for commands, e.g. doMove but I only found commands beaming the unit instantly into the car, which is no option. And how do I use conditions in scripts, e.g. the camera script? Will "If endtalk==true then unit123 doMove getpos Unit124" work? Share this post Link to post Share on other sites
Balschoiw 0 Posted March 31, 2008 You can use <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">unitname assignAsDriver carname; [unitname] orderGetIn true This will assign "unitname" as driver for "carname" Problem in your setup is that GetIn waypoint is number 0 on the list, that means the unit will go there no matter what. Use the above code in your OnActivation of a timed trigger that fires when the conversation has ended. Do so by inserting a time delay into the 3 center timeboxes according to the length of your sample. Share this post Link to post Share on other sites