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cobalt red

Component Limit for the Geo LOD?

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I have a addon that I have been working on a lot recently only to find that I cannot go past 127 'components' for the geometray LOD. Am I doing something wrong or did I just waste all my time modelling all that?

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geo lod only has to be a very simple shape that represents the overall shape of the addon you've made. It isn't meant to be 100% accurate, or within the lines.

keep the components simple as hell (less faces the better, there is a limit but I'm not sure what) and just make a very very basic outline of your addon, just enough so that the collision detection works in the correct places.

What are you making that needs more than 127 components?

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A bank.

Maybe I'm doing something wrong. I was trying to keep it simple but it's either have the whole thing done and not be able to fire out the windows or fire out the window but don't finish (the latter of which I will simply not do).

I'll go through and try again. Thanks.

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cobalt red please post a screenshot of the Geo LOD, so that

people can help you in detail. smile_o.gif

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A bank.

Maybe I'm doing something wrong. I was trying to keep it simple but it's either have the whole thing done and not be able to fire out the windows or fire out the window but don't finish (the latter of which I will simply not do).

I'll go through and try again. Thanks.

Geo Lod is only for collision detection (i.e. it stops you walking through walls). Fire Geo determined what stops bullets.

As Q said, post up and Image and it will make helping you far easier. I agree it would be silly to give up on a project when this hurdle is easily overcome.

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I did originally simplify the Geo Lod but it prevented bulets from going through windows, so a new question is does the fire geo load just cancel out the geo lod bullet wise once applied?

Oh and the pic (Yes, I know I need to retexture)

Bank.jpg

3d.jpg

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