colligpip 0 Posted March 27, 2008 I would like a script that when a side kills civ then civs will respawn armed and then go and hunt down the side that killed it. so ai civ unarmed =killed by east or west > spawn a group of armed ai civs that are enemy to whichever side killed the unarmed civ. if that makes sense anybody got any idea how i could do this. thanks. I have tried various things but failed. thanks Share this post Link to post Share on other sites
lebson506th 0 Posted March 27, 2008 You could add a "killed" event handler to every civi that calls a script. This script creates a group of civilians leader by 1 opfor/blufor (opposite of the target team) unit, then you delete the leader and give the group an attack waypoint. Share this post Link to post Share on other sites
colligpip 0 Posted March 27, 2008 ahh yes that sounds good. Ill try it if I can work out how to use event handler properly Thanks Share this post Link to post Share on other sites