wld427 1705 Posted March 22, 2008 i am still working on this SAM unit fellas and what i am haing a problem with is one missile disappears after launch, but the second one does not. Then they do not reappear on reload. Can you look at my scripts fellas and take a look? my cfgvehicle <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> hiddenSelections[] = {"Barak1","Barak2"}; hiddenSelectionsTextures[] = {"M960\Barak.paa"}; setmissiles.sqs M960 = _this select 0 _M960 setobjecttexture [0,"\M960\Barak.paa"] _M960 setobjecttexture [1,"\M960\Barak.paa"] exit missilefired.sqs _M960 = _this select 0 _weapon = _this select 1 _weaponfired="check960" ?_weapon = _weaponfired: goto "check_weapon_status" #check_Weapon_status ?_M960 ammo "check960" ==1: goto "fireone" ?_M960 ammo "check960" ==0: goto "firetwo" exit #fireone _M960 setobjectTexture [1,""] exit #firetwo _M960 setobjectTexture [0,""] exit Share this post Link to post Share on other sites