Yossarian 0 Posted March 15, 2008 The best way I can explain this problem, is that I want to have two different models for a weapon: one for normal view, one for "scoped" view. I thought I'd use the "optika" files because that would be a way to get a separate model for scoped view. So far I've got this trainwreck, but at least it's getting somewhere: and this is what it is in O2: any ideas on how to make an "optika" model into a full 3d view? did anybody understand that garbled mess? Share this post Link to post Share on other sites
Von Rundstedt 0 Posted March 15, 2008 Well I would advice you to check it up from ArmA MLOD release, for instance pick M4 aimpoint, should help a lot on this issue. Share this post Link to post Share on other sites
Yossarian 0 Posted March 16, 2008 Yup, that's exactly what I did. I lined my model up with the "optika_aimpoint" model released by BIS. It'd be really useful for lot of modders to have a seperate model for the optics view. . . . I just can't figure out how to make it work. anybody else ever tried to do this? any other ideas? Share this post Link to post Share on other sites
Von Rundstedt 0 Posted March 17, 2008 Ah now I understand whats problem here, sorry picture puzzled me quite a lot. Ok you have two things you can do; 1) You make seperate optics for this weapon like dragunov has for instance, down side being it will be 2D picture with black edges. 2) You make 3D model in view-pilot lod, like you already have, and texture optics there. For this you need to pay attention to scopes textures (viewpoint must be semi-transparent texture) and then you just define eyepoint middle of scope and you should have ready deal. Problem you have at the moment is that your eye is too low in memory lod, also I do suggest that you either lose "extra" aim stuff in Pilot lod or you move to seperate optics texture. To make seperate optics model you need to save it as seperate model or use ArmA exsisting models, this is quote from SVD's config: Quote[/b] ]modelOptics = "\ca\weapons\optika_snpiere"; Share this post Link to post Share on other sites
Yossarian 0 Posted March 18, 2008 Excellent! thank you. I knew someone around here could help. I probably never would have figured that out. I've been using a custom 2d texture for the scope but I don't like the results. I've got to make a seperate model for the optics because of the way the scope works -- it's wide at the eye end, but much narrower at the far end -- So in game, it looks you're trying to aim through a the hole of a button The seperate optics is working, just the way you said. Once I fix the "eye" point I should be able to clean up the rest. In my model, there is only an "zasleh" point, no "eye" point or "memory LOD". Is it just a single vertex point? RobertHammer got the gun from .3ds into O2 for me, so I'm pretty new at O2. -One last thing: how do I get rid of the black edges on the screen in "optika" view? Share this post Link to post Share on other sites
Von Rundstedt 0 Posted March 18, 2008 Eye is simple point in memory lod, just place it in good place, around where you would imagine actual eye being while aiming and check its center of optics. Those black edges are made by that 2D optics stuff you have on your model. Remove it and you should have your regular gun visible with modelled optics. However this will remove texture for any 2D optics you have there, so do backup before deleting it. Also you can try to select utmost edges of that plane (not inner) and remove those points. Share this post Link to post Share on other sites
Yossarian 0 Posted March 18, 2008 Thanks! I don't want any of the old 2d optic visible, it's completely set up for 3d sights, so that's perfect. I'll look at other BIS models to get the eye point right. Hopefully you guys will see this released as an updated version of my m14ebr mod. Thanks again! Share this post Link to post Share on other sites