satexas69 0 Posted March 14, 2008 I have a mission where I have some squads waiting in the woods for a specific trigger/event to happen before they move forward to their objective. That works fine, however, sometimes they "flee" or seem to wander (not sure which). What's the best way to keep them under strict specific orders to never do that? Share this post Link to post Share on other sites
kronzky 5 Posted March 14, 2008 You may want to look into the allowFleeing and disableAI "move" commands. Depending on your specific situation, applying one (or both) commands should keep your units in check. Share this post Link to post Share on other sites