bubbashrimps 0 Posted March 7, 2008 Hi all, Here is my server.cfg and arma.cfg. Please let me know if there's any mistake I am making. I have seen some players connecting, they are connected, and after 1 - 2 seconds...they are disconnected. I wonder what is kicking them since I can't see the reason in server messages. Server.cfg: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> hostname="Blah Server"; passwordAdmin = "Blah"; // password to protect admin access reportingIP="armedass.master.gamespy.com"; voteMissionPlayers=1; class Missions {}; voteThreshold=0.15; maxPlayers=30; kickduplicate=1; persistent=0; equalModRequired=0; logFile = "server_activity.log"; disableVoN=1; //disable=1 on=0 vonCodecQuality=0; motd[]= { "Welcome to Blah ARMA server.", }; motdInterval=5; verifySignatures=1; onHackedData="kick (_this select 0)";  regularcheck={}; onDifferentData="{}" And here is my arma.cfg file: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> language = "English"; adapter = -1; 3D_Performance = 0.000000; Resolution_W = 0; Resolution_H = 0; Resolution_Bpp = 0; MaxCustomFileSize=350000; MaxMsgSend=192; MinBandwidth=16384000; MinErrorToSend=0.008; Thanks in advance  Share this post Link to post Share on other sites
.kju 3245 Posted March 8, 2008 verifySignatures=1; kicks people with addons that you don't host the key on your server Share this post Link to post Share on other sites
bubbashrimps 0 Posted March 8, 2008 Thanks Q for the reply. I have a question in my mind. Is there any sort of database of signed keys which I can download and copy it in my .../Arma/Keys folder even that mod is not installed in my server? I hate to see innocent players kicked just because they are using mod which is not installed my server, and my server kicks them because I got no key for that addon. Share this post Link to post Share on other sites