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kocrachon

Getting in the way issue

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So I have a helicopter landing and I have an infantryman whose task is to load up into that helicopter. The only issue is, he runs to where the helicopter is landing, and the helicopter has to abort its landing because the AI runs right under where it is suppose to land (an invisible helipad which is required for it to land where I need it to)

Is there a way to make the AI not get in the way?

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Maybe try and synchronize the waypoint so that the AI cant get in, untill chopper is on the ground.

#Edit; bad speelling wink_o.gif

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