bennie1983nl 0 Posted February 3, 2008 hi to all I started this topic because i wanne learn to work with O2, to make also addons. I wanne make this pistol: The M25 Browning family of the TT55 (@ the RES addons) I tried Brrseb TutS but i can't go futher with the lods and the mass stuff... so i tried: ATSTWalkers site Well i got it so far in O2: I used the INS (insert) key and places point and connected them with F6 and the i pressed "W" to create a face. i copied i side a place it next to the other and conect them 2. What do i do wrong? Share this post Link to post Share on other sites
Sennacherib 0 Posted February 3, 2008 welcome in the crappy oxygen well to create a face, you don't need to use the "w" key. press 2 times the "f6" key, with the needed vertexes. (3 or 4). - 4 if the surface of the addon is a planar face - 3 if the surface of the addon has a round shape or hole etc etc. btw you should use "create a plane". with that you can follow the shape of the gun (you just need to attach the planes) with the help of a blueprint. when you have a basic shape. you can break some faces and add the needed vertexes. sorry, i stopped to use oxygen for the modelling, 3 years ago. so i have maybe forgot a lot of things. personally i recommend to you: anim8tor. this is a free 3d program. btw Brsseb's tuts are the best. And you don't need the lods and the mass stuff at the start of your project. Share this post Link to post Share on other sites
bennie1983nl 0 Posted February 3, 2008 @D@nte i never heard of thta program... i can give it a try. Well i start to solve a problem Share this post Link to post Share on other sites
bennie1983nl 0 Posted February 4, 2008 Hi to all! well what do you think about it? does it start to look at a pistool? Share this post Link to post Share on other sites
Sennacherib 0 Posted February 4, 2008 yeah, this is better. don't forget to use sharp or soft edge. this is important to have hard edges and nice faces Share this post Link to post Share on other sites
bennie1983nl 0 Posted February 4, 2008 THX D@nte! i must go now but here you have 1 pic of a texture experiment Share this post Link to post Share on other sites
Sennacherib 0 Posted February 4, 2008 not bad. but you should create your own textures. pictures have already shadows and lights, which often don't match the lighting in game. Share this post Link to post Share on other sites
bennie1983nl 0 Posted February 4, 2008 but you should create your own textures. How to do that? Share this post Link to post Share on other sites
POPKA 0 Posted February 4, 2008 It takes a fair amount of photoshop skills, Personally I think the best way to get a foot hold in o2 is to make static objects, making a weapon I fear is to big a step for a beginner. Share this post Link to post Share on other sites
DeadParrot 0 Posted February 5, 2008 One M.25 or model 1922 for sale: http://www.gunbroker.com/Auction/ViewItem.asp?Item=91208313 Share this post Link to post Share on other sites
bennie1983nl 0 Posted February 5, 2008 It takes a fair amount of photoshop skills, Personally I think the best way to get a foot hold in o2 is to make static objects, making a weapon I fear is to big a step for a beginner. "static objects" also need textures @ DeadParrot thanks for the link! Share this post Link to post Share on other sites
Pathy 0 Posted February 5, 2008 I cut my teeth making weapons. It's taken me since 2003 to go from making crappy models to making decent stuff and being able to texture it. Bennie, it's a long process, make no mistake. Your model isn't symetrical, although its not wonky. At this point your biggest friends are: Copy and Paste (ctrl C and ctrl V), the ability to lock an axis (the X, Y, XY, etc buttons up on the top bar), and the scale tool. Also you don't have to connect everything, it might be better to model some parts seperately and simply move them into each other. Biggest thing is don't worry about getting it ingame or texturing it, just keep making models, as you make more you'll learn things for yourself and improve. Share this post Link to post Share on other sites
Sennacherib 0 Posted February 5, 2008 Quote[/b] ]I cut my teeth making weapons. It's taken me since 2003 to go from making crappy models to making decent stuff and being able to texture it. Bennie, it's a long process, make no mistake. yes, sure this is really long. i spent 1 year to learn that, before to be able to present some good stuff for the ww2ec mod. if you want my opinion. o2 is just a bad 3d program. It takes less time to learn how to use a real program 3d. i mean basic functions. And you have a lot of tools really useful - bevel - extrude - inset etc etc etc @Bennie, try anim8tor or wings 3d, and if you want to import your model in oxygen, i can help you with 3dsmax. or if you want the last program, send me a pm. Share this post Link to post Share on other sites
bennie1983nl 0 Posted February 5, 2008 Oke well.. I Have to learn alot First i was starting to hate O2 but somewere it is also fun A rapid build Spandau Dutch AA gun build with standart shapes like: box cilinder ectra link to the dutch spandau well back to the handgun Share this post Link to post Share on other sites
bennie1983nl 0 Posted February 6, 2008 I skipped the pistool The Spandau ( was in WW1 a german MG-gun*) has many basic shapes. i am so far: *The Spandau M25 was during WW1 by the germans the Maxim (Maxim LMG 08/15) of 1908, based of the 1901 model. Share this post Link to post Share on other sites
Pathy 0 Posted February 6, 2008 Select faces and use U and I to sharpen or soften faces. Boxes for instance should be sharpened. Curves softened. The end of a cylander should be sharpened (if thats how it looks), for instance, whilst the rest of the cylander should be softened. As you get more advanced you can start adding more shape to whatever you're making. Good to see its symetrical though! Share this post Link to post Share on other sites
bennie1983nl 0 Posted February 6, 2008 Select faces and use U and I to sharpen or soften faces.Boxes for instance should be sharpened. Curves softened. The end of a cylander should be sharpened (if thats how it looks), for instance, whilst the rest of the cylander should be softened. As you get more advanced you can start adding more shape to whatever you're making. Good to see its symetrical though! First i tough what are you talking about.... but i find out what you mean. thanks for the tip! Share this post Link to post Share on other sites
bennie1983nl 0 Posted February 7, 2008 i am back what do you think? needs to replace a little bit.. If i wanne put this in-game as an empty opbject how much i make the config file? (as a not working object) Share this post Link to post Share on other sites
bennie1983nl 0 Posted February 11, 2008 this topic may be colsed by a Opperator. i learned the basics of O2 Thanks to all for your time Share this post Link to post Share on other sites