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shark-attack

[CO 8] - OPERATION TROJAN

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guys  i really cant stress how important any comments either good or bad are to a wannabe mission maker like myself ...

please  keep em coming  

...

I think it's bad to insist of QG-Addon. I am certainly NOT wrong if i suspect that 50% or more of the community can not play your mission. A pity because you are talented (as mission-builder).

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Quote[/b] ]PS: some of my guys where pissed because they couldent get in some air vehicles and destroy everything...

lol ... that would make things to easy ... did you find and complete the hidden objective at the airfield? ... pleased you enjoyed .. with any luck the mission should play differently everytime you play it .. nothing to major but a few slight changes to keep the player on his toes ...

many thanx for feedback mate ... nice one

No we didn't find the hidden objective, nether did we investigate the traitor camps, so we have to get back to that.

Like the idea that there is no rerun and that everything is not the same everytime you try it..

Anyway, love your work....

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Quote[/b] ] think it's bad to insist of QG-Addon. I am certainly NOT wrong if i suspect that 50% or more of the community can not play your mission. A pity because you are talented (as mission-builder).

Hi wolfsblut ...

to be honest the mission was born thanx to the extra units on offer with the expansion pack , the mercs and partisans and originally the dakota ( had to remove too many bugs) all fit in great with the story line ..

i didnt realise so many people were without the expansion pack (i imagined it to be like resistance was for ofp with most of the community owning it ).

anyway many thanks for the advice mate .. i will have a go at replacing the QG units with standard units for those without the expansion wink_o.gif

NoBrainer a little tip .. search the buildings at the airfield

(there are lots of them so i aint spoiling nothing with this tip) you will find something extra in one of them whistle.gif

thanx lads for the feedback nice one guys biggrin_o.gif

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NoBrainer a little tip .. search the buildings at the airfield

(there are lots of them so i aint spoiling nothing with this tip) you will find something extra in one of them whistle.gif

F**K

Antoher night with this mission just to find that... hihi biggrin_o.gif

No seriuosly, love your mission, played it all week, so why not one more night...need to find...secrets...

Best retard NoBrainer

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UPDATED TO V2

-------------------

changes

---------

Objectives were not hidden at the start of the mission.

added the abillity to Disable revive option.

many thanx

biggrin_o.gif

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crazy_o.gif

Quote[/b] ]//The can_revive variable can be changed if for example

// you only one sort of unit to be able to revive eg. "soldierWMedic"

//The can_be_revived variable can be changed if you want

//to use these scripts for a different side

// =====================================================

_NORRN_can_revive = "soldierWB"; //array no.19

_NORRN_can_revive_2 = "soldierGB"; //array no.20

_NORRN_can_be_revived = "soldierWB"; //array no.21

_NORRN_can_be_revived_2 = "soldierGB"; //array no.22

//No of Enemy sides (0, 1 or 2). Enemy sides can be "EAST",

//"WEST","RESISTANCE" etc

// ======================================================

_NORRN_no_enemy_sides = 1; //array no.23

_NORRN_enemy_side_1 = "RESISTANCE"; //array no.24

_NORRN_enemy_side_2 = "WEST"; //array no.25

//Friendly sides. These next options are linked to the camera script and

//allow the players to spectate other team members and friendly sides

//while unconscious. Friendly sides can be "EAST", "WEST","RESISTANCE" etc.

//If all players are from the same side make sure you set the same side

//for both variables eg "WEST", "WEST" ie do not leave these variables blank

//if using the follow cam option (//array no.7)

//=======================================================

_NORRN_allied_side_1 = "EAST"; //array no.40

_NORRN_allied_side_2 = ""; //array no.41

wink_o.gif

Quote[/b] ]//The can_revive variable can be changed if for example

// you only one sort of unit to be able to revive eg. "soldierWMedic"

//The can_be_revived variable can be changed if you want

//to use these scripts for a different side

// =====================================================

_NORRN_can_revive = "soldierEB"; //array no.19

_NORRN_can_revive_2 = ""; //array no.20

_NORRN_can_be_revived = "soldierEB"; //array no.21

_NORRN_can_be_revived_2 = ""; //array no.22

//No of Enemy sides (0, 1 or 2). Enemy sides can be "EAST",

//"WEST","RESISTANCE" etc

// ======================================================

_NORRN_no_enemy_sides = 2; //array no.23

_NORRN_enemy_side_1 = "WEST"; //array no.24

_NORRN_enemy_side_2 = "RESISTANCE"; //array no.25

//Friendly sides. These next options are linked to the camera script and

//allow the players to spectate other team members and friendly sides

//while unconscious. Friendly sides can be "EAST", "WEST","RESISTANCE" etc.

//If all players are from the same side make sure you set the same side

//for both variables eg "WEST", "WEST" ie do not leave these variables blank

//if using the follow cam option (//array no.7)

//=======================================================

_NORRN_allied_side_1 = "EAST"; //array no.40

_NORRN_allied_side_2 = "EAST"; //array no.41

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wanderflake gis a clue mate ?

the second quote from the revive init  is taken from trojan

dont know about the first is that from a previous version of mission ...

are there any problems with revive set up huh.gif

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The mission is...

...running biggrin_o.gif

I just removed the evil from the mission *err* replaced Maria Quandt with the field reporter.

Will give a report on the map next weekend.

Does anyone knows which file contains Quandt?

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ahh

the traitors (and there womenfolk ) were causing you problems. Not sure how but at least you got it working smile_o.gif

enjoy mate ...

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