Dark SudoNix 1 Posted January 25, 2008 I want to make the GIGAN SCUD LAUNCHER launch after a time limit has been reached and then hit a specific target... have no idea how to do this... Share this post Link to post Share on other sites
=Odin= 0 Posted January 26, 2008 Try somthing like this this line in you init. Quote[/b] ]execVM "Launch.sqf"; Launch.sqf Quote[/b] ]Launch_start={ while{_this-round(time)>0}do{ Â Â hint format ["time left: %1 seconds",_this-round(time)]; Â Â sleep 1; Â }; Â Â hint "Launch..."; Â _marker = execVM "bombcreate.sqf"; }; 10 spawn Launch_start; Create a Gamelogic called; bomb bombcreate.sqf Quote[/b] ]_marker = "Bo_GBU12_LGB" createVehicle getPos bomb; That should give you a basic idea on how to start GL Share this post Link to post Share on other sites
lebson506th 0 Posted January 26, 2008 Except if you really want to use the SCUD, replace the GBU part with the class name of the SCUD form the addon. Share this post Link to post Share on other sites
Dark SudoNix 1 Posted January 26, 2008 is there any way that i can show the count down on the screen to all players.. ? like i want to put a contdown in the top left... Share this post Link to post Share on other sites
Dark SudoNix 1 Posted January 26, 2008 also, these are the script files... man, i am just getting into this scripting so i deff. need a lil help... i dont really understand commands and ofpec isnt "dummy friendly"... *Stand missile. [this] exec "\GIG_Scud\stand.sqs" *Launch mssile. [this] exec "\GIG_Scud\launch.sqs" *Nuclear explosion to specified position. [X-Pos,Y-Pos] [2500,3000] exec "\GIG_Scud\exp.sqs" *Missile launch judging example. ?(this animationphase "Trigger2" == 1) : hint "Missile launched!" i have no idea what the last one is... Share this post Link to post Share on other sites