Lor 0 Posted January 16, 2008 I'm creating a set of medic scripts. When a unit takes damage, I need to know basically whether the damage was caused by a bullet, a grenade, or an explosion. Is there any way at all to do this? The hit event handler doesn't seem to return what caused the damage, and I can't think of any clever scripting hacks. Really, the HUGE question is whether or not this could be adjusted to detect if units are damaged by grenades, or vehicle explosions -- as really, all I need is to tell whether the cause of damage was "bullet", or "explosion". Unfortunately, every solution I come up with would require the ability to check the type of object AFTER it has caused the damage, which doesn't seem to be possible without tracking -every- bullet fired and grenade thrown =/ Anyone have any ideas? Many thanks in advance! Share this post Link to post Share on other sites