milobr 0 Posted January 11, 2008 As title says, I want to know if it's possible to change the AI accuracy according to it's skill - by modifying some .cfg file. So if you put 0 skill for a guy, he won't be able to handle his firearm in a proper maner. Hoping for an answer. Share this post Link to post Share on other sites
W0lle 1052 Posted January 11, 2008 The AI's ability to aim and fire is already tied to its skill level. In the 1.09 patch even better then in the previous ones. You can set a units skill to 0.0 by editing the mission.sqm in a texteditor. In the mission editor alone the lowest skill level you can set is 0.2, note also that the rank of a unit affects it's ability to fight too. Example: I placed two enemies in the editor both with their skill set to 0.0, one is a private, the other a colonel. The private shoots once at me and then runs away, the colonel stays and shoot at me even though his shooting skills are pretty worse. If you want to disable a unit firing at targets temporary, the disableAI command might be interesting for you. Share this post Link to post Share on other sites
milobr 0 Posted January 11, 2008 That's great, I had no idea about the fleeing thing. However what I want to know is how to modify the AI accuracy. I want a guy skilled 1.0 to be a super sharpshooter and now it's not and a guy that has 0.2 to be a very bad shooter, but now even a guy that has 0.2 shoots relatively well. Hope I made it clear Thanks a lot, mate Share this post Link to post Share on other sites