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1in1class

Icp animation

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iv seen icp animation on Armaholic and dl it, but i cant get it to work, iv not seen the animation on the BI forums so iv made this topic on here because i need some help on this. Iv dl the icp animation pack put it in the addon folder as it says an put this in the units int line. this switchMove "icp_m4_3" and made an waypoint for that units as it says and nothing happens? Is this only for 1.09 patch because iv got 1.08. plz some one help me on this iv seen pic of the animation used of the ArmA pic forum and would love to use it but i cant get it to work sad_o.gif

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They wont work if you use then in an init line. They need to be activated after the mission start. You can use a trigger or a script.

Set the triggers condition field to 'true' and it will activate a fraction of a second after mission start. Then you can put this in the on activation field:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">unitname switchmove "animationname"

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They wont work if you use then in an init line. They need to be activated after the mission start. You can use a trigger or a script.

Set the triggers condition field to 'true' and it will activate a fraction of a second after mission start. Then you can put this in the on activation field:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">unitname switchmove "animationname"

ok just tryed that it does not work can u give me pic of how to do it or step by step? i put this switchMove "icp_m4_4" in the units int and tryed it in the waypoints script and nothing? plz so me and pic of how its done or step by step plz

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ok just got it thxs but wow i guess there just for pic because they just stay put even after being shoot at.

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