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CarlGustaffa

Weird problems with fademusic (1.09b)

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Hi

I'm trying to add some music to my mission. As it involves a bit of driving around in the start, I want it to fade to near minimum when I exit the vehicle and back up when I reenter.

I've tried event handlers attached to the vehicle:

this addEventHandler ["GetIn", {0.1 fadeMusic 0.5}];

this addEventHandler ["GetOut", {0.1 fadeMusic 0.02}];

And I've tried a repeating trigger checking if I enter the vehicle and fadeMusic appropriately.

FadeMusic does work, but when I exit the vehicle -- fading music down quickly -- it also restarts the track? Is this a bug, or some "by design" stuff I'm not able to comprehend?

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