stoppelhopser 0 Posted December 29, 2007 Hi everyone, I know there are already a couple of topics around but none of them covered my actual question: How does an UV based texture help me when it comes to mapping in O2? a) Didn´t find any mapping button in the UV editor (well, won´t deny I´m too stupid to find it ) b) Unwrapping in O2 would only help if one could rewrap after mapping. I´m looking for answers in regard of texturing soldier models properly but it seems with complex models like those unwrapping is not a very useful method. Any comments anyone? Share this post Link to post Share on other sites
nephilim 0 Posted December 29, 2007 I´m not really getting your first question :/ regardless your question i could only advise you to map complex organic shapes in other apps.. o2´s uv edit doesnt really work with that. Share this post Link to post Share on other sites
stoppelhopser 0 Posted December 29, 2007 Trying to make my question clearer: Lets say I had a txture that was created from a perfect UV map where all faces are perfectly planar. Now I want to actually map this texture to the model in any of the views in O2. I would have the perspective view on the faces again and a planar texture doesnt really help because the texture would stretch along the faces I don´t look at plainly again. Does that make it more understandable? I´m looking for something like: 'Unwrap structure..' + Map (Ctrl+B) + 'Rewrap structure' (<-which doesn't exist) I am beginning to believe there is no such thing and that UV mapping is what I always work around by rotating and taking screenshots of the model in the 3D window... Share this post Link to post Share on other sites
stoppelhopser 0 Posted December 29, 2007 one more thing. In this manual Oxygen 2 - Manual they say "Map this face in UV editor". I´m asking myself whether they mean mapping the texture on the face or the "Planar mapping" function in UV editor... Share this post Link to post Share on other sites