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stoppelhopser

Uv editor / mapping

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Hi everyone,

I know there are already a couple of topics around but none of them covered my actual question:

How does an UV based texture help me when it comes to mapping in O2?

a) Didn´t find any mapping button in the UV editor (well, won´t deny I´m too stupid to find it smile_o.gif )

b) Unwrapping in O2 would only help if one could rewrap after mapping.

I´m looking for answers in regard of texturing soldier models properly but it seems with complex models like those unwrapping is not a very useful method.

Any comments anyone?

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I´m not really getting your first question :/

regardless your question i could only advise you to map complex organic shapes in other apps..

o2´s uv edit doesnt really work with that.

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Trying to make my question clearer:

Lets say I had a txture that was created from a perfect UV map where all faces are perfectly planar. Now I want to actually map this texture to the model in any of the views in O2. I would have the perspective view on the faces again and a planar texture doesnt really help because the texture would stretch along the faces I don´t look at plainly again. Does that make it more understandable? confused_o.gif

I´m looking for something like: 'Unwrap structure..' + Map (Ctrl+B) + 'Rewrap structure' (<-which doesn't exist)

I am beginning to believe there is no such thing and that UV mapping is what I always work around by rotating and taking screenshots of the model in the 3D window...

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one more thing. In this manual Oxygen 2 - Manual they say "Map this face in UV editor". I´m asking myself whether they mean mapping the texture on the face or the "Planar mapping" function in UV editor...

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