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Google a tool called 'Anim8or' (or 'Anim8tor' or some variation of that). Export the model to .3ds, import the .3ds into Animator, go to Debug and select the option to "Include Dummy KFDATA", then save as .3DS again. Should be able to import it into O2 without any issues then.

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So I did this

Google a tool called 'Anim8or' (or 'Anim8tor' or some variation of that). Export the model to .3ds, import the .3ds into Animator, go to Debug and select the option to "Include Dummy KFDATA", then save as .3DS again. Should be able to import it into O2 without any issues then.

But I could not see my Bradley when I imported it or it was very very small and I could not save a file as a .3ds?huh.gif?

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