Jackal326 1181 Posted February 19, 2008 @ Feb. 19 2008,14:10)]...So I still think unwrapping outside of O2 is more convinient... It probably is, but his tutorial would still be welcome. Just because his tutorial provides info on a process thats "inconvenient" doesn't mean its worthless. For those of us who don't/can't/won't (delete as approriate) use other 3d modelling applications, then I feel it will be of great use. Share this post Link to post Share on other sites
namreg 0 Posted February 25, 2008 Hi guys, I'm really excited about creating an addon for ArmA and that's why I'm making this turorials, Crate tutorial But I get stucked when it comes to adding materials, it shows a white surface all the time. The images come in *.pac file, when I load them, o2 says there's no texture loaded. Then I converted them to *.tga; it loads in the o2 viewports but not in bulldozer. I checked alpha channels and they are ok, the size is correct too, 256x256 24bit pixels. The tutorial was made for the first o2 program, but it shouldn't be a problem, shouldn't it??? I guess the commands should remain the same for both versions. In the other hand, when I load bulldozer the background image doesn't show splitted in erath and sky, but only in sky..... could this be fixed?? Thanks EDIT: I even used the UV Editor to map it and It still shows white surfaces....... Share this post Link to post Share on other sites