kocrachon 2 Posted December 23, 2007 So right now I am running into an error with my DC-3 from QG. I am having the DC-3 fly over an area and when he hits a waypoint it forces all of a squad to eject. All runs fine until I do it online. It seems that when I add players theres some error, and all of a sudden I have 10 guys in parachutes, but then an extra 10-20 parachutes in the Air. And for some reason The guy lose there parachutes before they touch down and fall to their deaths. Anyone able to explain this? I figured its a scripting issue as well as lag. So another question is, is there an easy way with out adding a bunch of triggers that will make each man eject 1 by 1 with out me having to be the squad leader and saying action eject? Share this post Link to post Share on other sites
shark-attack 2 Posted December 27, 2007 this works for me (old style sqs) although there are many other ways of achieving the same .. in your trigger ( to start jump off) condition vehicle present ( group the trigger to DC3 ) activation [group name,vehiclename] exec "para.sqs" para sqs ... ========== ?!(local server) : exit _Group = _this select 0 _Vehicle = _this select 1 _listunits = units _Group _A = 0 _B = count _listunits #KEEPSENDING _listunits select _A action ["EJECT", _vehicle] Unassignvehicle (_listunits select _A) _A=_A+1 ~.2 ?_B >_A:goto "KEEPSENDING" ~.2 MoveNext = TRUE Share this post Link to post Share on other sites