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DieAngel

Metal detector

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Could it be possible to make some sort of weapon that when "fired would check if a close range target is carrying any weapon/ammo and beep when it is the case?

Eventually with an question box on the target screen "X is trying to screen you for concealed weapons, will you comply? YES/NO"

Yes would make you assume screening position.

Don't ask me what real "use" it would have in solo or in mp, i just think it could be used, even if only for the sake of immersiveness.

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Just a passing comment, but you can't actually conceal firearms or anything in ArmA, so you'd be concealing hand grenades or satchel charges from this detector only.

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Quote[/b] ]Just a passing comment, but you can't actually conceal firearms or anything in ArmA, so you'd be concealing hand grenades or satchel charges from this detector only.

You would have to script the concealment of weapons or other objects. But it's all possible using commands like NearestObject, SetVariable, GetVariable e.t.c

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