DieAngel 0 Posted December 22, 2007 Could it be possible to make some sort of weapon that when "fired would check if a close range target is carrying any weapon/ammo and beep when it is the case? Eventually with an question box on the target screen "X is trying to screen you for concealed weapons, will you comply? YES/NO" Yes would make you assume screening position. Don't ask me what real "use" it would have in solo or in mp, i just think it could be used, even if only for the sake of immersiveness. Share this post Link to post Share on other sites
max power 21 Posted December 22, 2007 Just a passing comment, but you can't actually conceal firearms or anything in ArmA, so you'd be concealing hand grenades or satchel charges from this detector only. Share this post Link to post Share on other sites
DieAngel 0 Posted December 22, 2007 dang , dammn right, well at lat it would trigger on explosives Share this post Link to post Share on other sites
UNN 0 Posted December 22, 2007 Quote[/b] ]Just a passing comment, but you can't actually conceal firearms or anything in ArmA, so you'd be concealing hand grenades or satchel charges from this detector only. You would have to script the concealment of weapons or other objects. But it's all possible using commands like NearestObject, SetVariable, GetVariable e.t.c Share this post Link to post Share on other sites
Grinman 0 Posted December 22, 2007 what about the pistol holster script? Share this post Link to post Share on other sites