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Rebel Man

Roads??

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Hi.

I was in Visitor 3, Trying to grab my road into my Map, but here's the problem:

Visitor3roads.jpg

I got the BIS roads into the map, Its works fine, but my new roads don't work at all.

I think its from the: "Main LOD", "Momery" and the "Roadway" LOD.

anybody have idea how to fix that ??.

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check points porperties (shift-E) and select "on surface" in surface properties.

Then in the main LOD check if you added the named properties

Class road

map road

memory LOD with points all renamed "LB,LE,PB,PE"

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check points porperties (shift-E) and select "on surface" in surface properties.

Then in the main LOD check if you added the named properties

Class    road

map    road

memory LOD with points all renamed "LB,LE,PB,PE"

I tried, But still give the same thing, nothing happend.

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This depends on the road definitions.

If you have a road network in place on the map and are trying to change the model it references, then often it will fail.

What you need to do instead is make new road definitions using your new models.

The network already present consists of individual road nets which in turn start with a 'key piece' from which the other road pieces are added to make the single road net.

You should record the position of each 'key piece' somewhere for each net, so you can use them for the new nets.

Export the present road network, one net at a time to .txt files, using the visitor script ExportObjects or whatever it is called then remove the old network completely.

Then rebuild with your new roads by placing a relevant 'key piece' and giving it the co-ordinates you kept earlier for that net, then import the road net associated with it using the visitor script ImportObjects or whatever it is called.

In this way you can redefine your road definitions, it is not ideal, but it works and that is what counts.

Before starting backup your .pew file........just in case of accidents

Otherwise.....you cannot use odol road models in visitor, only mlod.

Planck

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This depends on the road definitions.

If you have a road network in place on the map and are trying to change the model it references, then often it will fail.

What you need to do instead is make new road definitions using your new models.

The network already present consists of individual road nets which in turn start with a 'key piece' from which the other road pieces are added to make the single road net.

You should record the position of each 'key piece' somewhere for each net, so you can use them for the new nets.

Export the present road network, one net at a time to .txt files, using the visitor script ExportObjects or whatever it is called then remove the old network completely.

Then rebuild with your new roads by placing a relevant 'key piece' and giving it the co-ordinates you kept earlier for that net, then import the road net associated with it using the visitor script ImportObjects or whatever it is called.

In this way you can redefine your road definitions, it is not ideal, but it works and that is what counts.

Before starting backup your .pew file........just in case of accidents

Otherwise.....you cannot use odol road models in visitor, only mlod.

Planck

Understand this man, thank you for this (That's all i can say becuase i do't know what should i say, my english have a little borken).

And Thanks for Linker split wink_o.gif .

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Sorry, but I did forget to mention that the txt files you save for each net........you may need to edit the road model names to reflect your new 'equivalent' road types, other than that it should all work.

Planck

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