Rebel Man 431 Posted December 15, 2007 Hi. I was in Visitor 3, Trying to grab my road into my Map, but here's the problem: I got the BIS roads into the map, Its works fine, but my new roads don't work at all. I think its from the: "Main LOD", "Momery" and the "Roadway" LOD. anybody have idea how to fix that ??. Share this post Link to post Share on other sites
Linker Split 0 Posted December 15, 2007 check points porperties (shift-E) and select "on surface" in surface properties. Then in the main LOD check if you added the named properties Class road map road memory LOD with points all renamed "LB,LE,PB,PE" Share this post Link to post Share on other sites
Rebel Man 431 Posted December 15, 2007 check points porperties (shift-E) and select "on surface" in surface properties.Then in the main LOD check if you added the named properties Class   road map   road memory LOD with points all renamed "LB,LE,PB,PE" I tried, But still give the same thing, nothing happend. Share this post Link to post Share on other sites
Planck 1 Posted December 15, 2007 This depends on the road definitions. If you have a road network in place on the map and are trying to change the model it references, then often it will fail. What you need to do instead is make new road definitions using your new models. The network already present consists of individual road nets which in turn start with a 'key piece' from which the other road pieces are added to make the single road net. You should record the position of each 'key piece' somewhere for each net, so you can use them for the new nets. Export the present road network, one net at a time to .txt files, using the visitor script ExportObjects or whatever it is called then remove the old network completely. Then rebuild with your new roads by placing a relevant 'key piece' and giving it the co-ordinates you kept earlier for that net, then import the road net associated with it using the visitor script ImportObjects or whatever it is called. In this way you can redefine your road definitions, it is not ideal, but it works and that is what counts. Before starting backup your .pew file........just in case of accidents Otherwise.....you cannot use odol road models in visitor, only mlod. Planck Share this post Link to post Share on other sites
Rebel Man 431 Posted December 16, 2007 This depends on the road definitions.If you have a road network in place on the map and are trying to change the model it references, then often it will fail. What you need to do instead is make new road definitions using your new models. The network already present consists of individual road nets which in turn start with a 'key piece' from which the other road pieces are added to make the single road net. You should record the position of each 'key piece' somewhere for each net, so you can use them for the new nets. Export the present road network, one net at a time to .txt files, using the visitor script ExportObjects or whatever it is called then remove the old network completely. Then rebuild with your new roads by placing a relevant 'key piece' and giving it the co-ordinates you kept earlier for that net, then import the road net associated with it using the visitor script ImportObjects or whatever it is called. In this way you can redefine your road definitions, it is not ideal, but it works and that is what counts. Before starting backup your .pew file........just in case of accidents Otherwise.....you cannot use odol road models in visitor, only mlod. Planck Understand this man, thank you for this (That's all i can say becuase i do't know what should i say, my english have a little borken). And Thanks for Linker split . Share this post Link to post Share on other sites
Planck 1 Posted December 16, 2007 Sorry, but I did forget to mention that the txt files you save for each net........you may need to edit the road model names to reflect your new 'equivalent' road types, other than that it should all work. Planck Share this post Link to post Share on other sites