Balschoiw 0 Posted December 13, 2007 I´m using a trigger covering a camp area. It´s basically supposed to detect if any of that units from Independant side is hit or killed and should start a script if that´s the case. The trigger should be deleted though if another trigger is fired prior it. I´m a bit stuck here as using {_x addeventhandler ["killed", {[_this select 0, _this select 1] exec "reinforcements.sqs"}]} foreach thislist in OnActivation of the trigger will immedeately fire the script. How can I setup the trigger that it only fires the reinforcements script when a unit is killed or hit in that trigger-range ? Share this post Link to post Share on other sites
ArmaVidz 0 Posted December 13, 2007 Worked fine for me Balschoiw I just set the trigger to detect only the Independant side in the Activation type drop down Share this post Link to post Share on other sites
Balschoiw 0 Posted December 13, 2007 I blame it on sleep-deficit Works like a charm now, don´t know why I couldn´t get it to work last night. Share this post Link to post Share on other sites