Vänskä 0 Posted December 5, 2007 Quick search came up empty and I dont have dedicated server to find this out with. Why dont helicopters unload cargo in dedicated server when there´s no AI onboard (besides chopper crew)? It works with AI onboard aswell as in editor or when hosting a server yourselve (myselve that is), but not in dedi server wo AI. Share this post Link to post Share on other sites
kocrachon 2 Posted December 5, 2007 Unfortunatly it is a known issue with dedicated servers. My work-around for it is to give the helicopter a move waypoint, and have it do this <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">doStop Copter; "Copter1 land "LAND"; This makes the helicopter stop at that waypoint, and forces it to land, and unfortunately shuts off its engines. Prevents it from going onto its next waypoints. And then have trigger set up of created like this <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">condition: NOT (soldier1 in Copter1) AND NOT (soldier2 in Copter) etc etc etc This makes it reconize which guys you want out of the helicopter <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">on act: Copter1 doFollow Copter1 This makes it go from the forces stop at the landing waypoint to move onto its next waypoints. So it will start its engines take off and move to the next waypoint you gave it. Share this post Link to post Share on other sites
nullsystems 0 Posted December 6, 2007 You could also do CREW, DRIVER, GUNNER and CARGO checks to make sure its empty or set arrays... http://community.bistudio.com/wiki/crew This might help shed some more light: http://www.armaholic.com/forums.php?m=posts&q=545 Share this post Link to post Share on other sites