zonekiller 175 Posted November 23, 2007 Micks Mad Napalm NO ADDONS REQUIRED Its simple to use just attach the script to any falling object 3 or 4 objects gives the best effect If you get gaught in the flames RUN as fast as you can away and you may suvive, The AI know to do this as well. It has Night Lighting Effects. I Made this script for the new Support Pack V1.5 PvP and found it a good stand alone script as well. The Support Pack Scripts will be ready in less than a week by the way. Works in SP or MP and Deticated Servers. Tested in 1.08 and QG New Napalm V1 With Sound  Changes Now has fire sounds and screaming sounds. But you now have to add this line to the description.ext file Code Sample  <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#include "Napalm\sounds\sounds.hpp" also In this Demo there are three Napalm drops as soon as the smoke clears the next Napalm will drop Download New Napalm V1 Demo With Sound Here Napalm V1 --RAR-- Napalm V1 --PBO-- Screen Shots  Share this post Link to post Share on other sites
=Odin= 0 Posted November 23, 2007 Awsome Mate, cant wait to burn Share this post Link to post Share on other sites
zonekiller 175 Posted November 26, 2007 Hi Guys And Gals Allot of work goes into some of the beta scripts and it would be good to hear you ideas about the beta scripts. and also tips on improving the code as most of us are not experts but enjoy the learning curve. and whether you like the script or mission or not and whether you might find it useful in missions ect We all like sharing our scripts so how about sharing your thoughts Im don’t wish to come across like im putting pressure on anyone Its just we would like to hear your thoughts and ideas. Thanks Michael Share this post Link to post Share on other sites
zonekiller 175 Posted November 26, 2007 Hi All The Napalm Script has been updated to Ver 1 Download Demo Here Napalm V1 --RAR-- Napalm V1 --PBO-- Changes Now has fire sounds and screaming sounds. I used some sounds out of ECP for OFP But you now have to add this line to the description.ext file <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#include "Napalm\sounds\sounds.hpp" also In this Demo there are three Napalm drops as soon as the smoke clears the next Napalm will drop Have Fun. Share this post Link to post Share on other sites
Winters1807 0 Posted December 2, 2007 Hi Firstly, brilliant script, but i need a little help with the following. I am trying to make it so that i can call in a napalm strike during a mission. I am using this script Code Sample _pos = _this select 0 onMapSingleClick ""; artmissions = artmissions + 1 _markerobj = createMarker [format ["marker%1", artmissions],_pos] _markerobj setMarkerType "Destroy" format ["marker%1", artmissions] setMarkerText format["Napalm", artmissions] HINT format ["Fire mission accepted."] ~15 _rounds = 0 HINT "Splash" #art busy = true _shell = "Barrel4" createvehicle [0,0] _shell setpos [((_pos select 0) + random 20),((_pos select 1) + random 15), 200 + random 10 ] ~1 _rounds = _rounds + 1 ?(_rounds > 1) : goto "end" goto "art" #end busy = false However, i need to some how attach this command to the barrel that i spawn using the script to make it work Code Sample [this] execVM ""Napalm\Napalm.sqf"" Any ideas? Share this post Link to post Share on other sites
zonekiller 175 Posted December 3, 2007 i use a sqf file for my airstrike and i use these lines step 1/ <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_initCode = ""; _initCode = _initCode + "nil = [this] execVM ""supportV1\AirStrike\Napalm\Napalm.sqf"";"; step 2 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_bomb = "Barrel1" Createvehicle [0,0,0]; _bomb setpos [(getPos _vehicle select 0),(getPos _vehicle select 1),(getPos _vehicle select 2)-3]; _bomb setVehicleInit _initCode; processInitCommands; for a sqs file it may be as simple as <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_shell setVehicleInit [this] execVM "supportV1\AirStrike\Napalm\Napalm.sqf" processInitCommands i have not ever used setVehicleInit in a sqs file before tho i hope that helps Share this post Link to post Share on other sites