cookj71 0 Posted February 25, 2002 BIS, I am X-Army USA; I was a Grenadier [expert] and LMG Gunner [expert]. The official load out of ammo for a 11B grunt is 6 M-16 30 round magazines, and 4 hand grenades. A grenadier ie M203 carries carries at least 10 40mm grenades on him. The 40mm grenade is also almost exactly the same size and weight as a hand grenade. I am pretty sure the Russians have the same equivalent. This game is so, so, realistic it is pretty scarry. So how come a 40mm grenade takes up as much room as a LAW? You have the LMG gunners carry more ammo than any LMG gunner would ever carry in real life. The assistant LMG would carry part of that load, understand due to game restrictions about this one. Why no 40mm grenade sight? The sight for throwing the handgrenade is right on, pretty scarry how accurate, why no sight for 40mm grenade? There is an unofficial sight for grenade launcher, but not an official one. A soldiers carry out is mostly restricted due to weight and bulkyness nothing else. In 1985 pretty much every US soldier carried one LAW. BIS great game, just wish it was more SIM realistic, but $$ has it's importace to getting food on the table and you had to be worried about making it too realistic causing to much frustration etc. to the player and the game not making any money. Could the new add-on reflect the above FACTS?? Also a few years back would potentially put the M?? grenade launcher that is a sigle shot not mounted to any gun floating around more than the M203. Callsign: Cowboy Share this post Link to post Share on other sites
Damage Inc 0 Posted February 25, 2002 They probably wanted to make a good game instead of an ultra-realistic simulator. Share this post Link to post Share on other sites
theavonlady 2 Posted February 25, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (cookj71 @ Feb. 25 2002,12:04)</td></tr><tr><td id="QUOTE">In 1985 pretty much every US soldier carried one LAW.<span id='postcolor'> Howdy Cowboy, In OFP, BIS designed it so that you can simultaneoulsy carry a loaded LAW and 2 "reloads". I've got an article about this at The FAQ. Search for "law" and select the first matching FAQ item. I would appreciate your comments from experience on that item, especially the theorizing in the 2nd paragraph. Share this post Link to post Share on other sites
theavonlady 2 Posted February 25, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Damage Inc @ Feb. 25 2002,12:09)</td></tr><tr><td id="QUOTE">They probably wanted to make a good game instead of an ultra-realistic simulator.<span id='postcolor'> I would prefer the realism, especially since I don't see how it would negatively affect the game. Maybe this could be added as an option in a future release. Share this post Link to post Share on other sites
cookj71 0 Posted February 25, 2002 Lady, The LAW was outdated when I stepped into my combat boots for the first time, but I still read up on it big time and got ahold of an official field manual about it... When in middle of know where in tent will start reading anything can get hands on after many days. Platoon at the very, very, beginning is a good example of a 1985 basic 11B load out. Later they tossed the LAW and some of the grenades for more M-16 ammo, very realistic due to jungle warfare and what you ran into. Every soldier short of the LMG, and potentially the Grenadier were issues one LAW. The LAW even in its prime was to shoot a tanks traks on the side or rear shot only weapon. I manual specificly said that a front shot to any tank was a waste of ammo etc... It had a very long max range but only 200m or so effective range as it is considered a slow moving projectile that a moving tank could potenially avoid or turn into past that range. Pretty cheap and easy to make. In 1985 against a T80 tank a platoon would use swarm like tactics to take it out with numerous platoon members spread appart would simultaneously fire at said tank. Also had read the FAQ at your sight a lot, good stuff. Finally broak down and purchased the red hammer add-on. Very different, very challenging so far. Share this post Link to post Share on other sites
theavonlady 2 Posted February 25, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (cookj71 @ Feb. 25 2002,12:47)</td></tr><tr><td id="QUOTE">The LAW even in its prime was to shoot a tanks traks on the side or rear shot only weapon. Â The manual specificly said that a front shot to any tank was a waste of ammo etc...<span id='postcolor'> A lesson from experience, usually learned early on in OFP. Share this post Link to post Share on other sites
Intruder 0 Posted February 25, 2002 Or from higher ground attack the top, I hear it's the weakest point, correct me If I'm wrong Share this post Link to post Share on other sites
cookj71 0 Posted February 25, 2002 The very top on most tanks is the weakest armor. I believe some of the newer tanks this is kind of true. Many have an ammo explosion venting system that blows out the top. Many newer tanks can be more or less taken out of commision by a top attack, but there is a good chance this is just all its main gun ammo. Minor to major repairs will have it back in action. I have not found this to be the actual truth in OPF as I have hit tanks from up high and no serous damage has happened. Share this post Link to post Share on other sites
Intruder 0 Posted February 25, 2002 Well in OFP, I always target the turret gun, take that out, and it can't aim...though it may try to run you over Share this post Link to post Share on other sites
Chan 1 Posted February 25, 2002 Whenever I target a tank with a LAW or AT4, I target the tank's rear engine, where the two exhaust pipes are. It seems to work pretty well, as it takes no more than one or two shots from a LAW to finish off a tank when aimed at the correct spot.. Didn't the Russian military produced a newer tank, the T90? Share this post Link to post Share on other sites
Sandman 0 Posted February 26, 2002 Chan is right, tanks rear is weakest. Share this post Link to post Share on other sites
christophercles 0 Posted February 26, 2002 actually the top armour of the turret is the weakest on modern tanks, thats why the new anti-armour weapons are designed to fly over the target and fire a directed charge down ontop of the target. Share this post Link to post Share on other sites
SpaceAlex 0 Posted February 26, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (christophercles @ Feb. 26 2002,12:15)</td></tr><tr><td id="QUOTE">actually the top armour of the turret is the weakest on modern tanks, thats why the new anti-armour weapons are designed to fly over the target and fire a directed charge down ontop of the target.<span id='postcolor'> The same is in OFP. T72 gun is disabled if you hit it with LAW or RPG rocket into its turret. One more hit and T72 is destroyed. You'll need 3 LAWS for T72 if you'll hit it into its tracks. The same goes for all other tanks. T80 need more explosive It's better not to think of fireing into an abrams with LAW. If u know what i mean. Share this post Link to post Share on other sites
SpaceAlex 0 Posted February 26, 2002 It's better to have unrealistic LAW. Game wouldn't be so fun wth realistic LAW since you know that you can fire only one rocket from it. You always need more than one rocket in the game. Share this post Link to post Share on other sites