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RedRogue

Object/Building problems with AI.

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OK, now I'd thought I'd seen it before and been pretty d*amn sure of it, but I just got Red Hammer from Best Buy and was playing thru the second mission attacking the militia training base. My squad approaches from the south and I go up to the fence and lob some grenades over. I can hear the AI in the base move around now and all of a sudden my AIs call contacts behind us, I turn around and preceed to mow down militia after militia as they walk straight thru the solid wall. Then my AIs in turn walk thru the walk into the base leaving me on the other side as several militia walk thru the wall in a different spot and proceed to engage me.

WTH? I thought this problem had been fixed, now I definately saw what I have been seeing with v1.3 and its still in RedHammer, how does this continue to slip thru?

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I've had that happen to me a few times..only to my soldier, not just the AI's. I was playing Lost Squad and was hiding in a building that was surrounded by enemy AI. I was prone and turned to one side and the next thing I knew I was prone outside the building with 2 crew and a soldier standing over me.

They weren't impressed by my sudden appearance and riddled me..very annoying.

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RedHammer and v1.30 are identical exe files/versions as confirmed by SUMA.

Maybe the wall collapsed, but you don't see it because of Hardware T&L?

HTH

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1. I don't run Direct 3d T/L because it runs slower and looks worse to me.

2. I have managed to recreate it several times in the editor using various objects now from time to time.

I wasn't refering it to being a problem with Red Hammer over v1.3, its just that the problem remains, how can this be missed or declared "unreproducable" after so long.

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Anyone know a program that can make a .mpeg or .avi from whats on the screen and I will make a "movie" of next time this occurs, because I'm tired of being told it doesn't happen when it clearly does.

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>now I definately saw what I have been seeing with v1.3 and

>its still in RedHammer, how does this continue to slip

>thru?

Simple, because RedHammer hasn't changed a thing from v1.30, so if it is in v1.30, it will be in RedHammer, nothing to be slip trough etc.

And if that piece of sentence isn't refering to "v1.30 over RedHammer", then I don't know ;)

Btw, I didn't tell you it don't happen, itjust never happened for me. It probably doesn't happen for the developers,so they can't fix it. Or there were more pressing problems. I dunno.

Sorry that I can't help you more.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from RedRogue on 6:29 am on Dec. 12, 2001

Anyone know a program that can make a .mpeg or .avi from whats on the screen and I will make a "movie" of next time  this occurs, because I'm tired of being told it doesn't happen when it clearly does.

<span id='postcolor'>

Try this free tool:

http://www.atomixbuttons.com/vsc/

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There are *definitely* clipping issues with buildings. The wall problem seems to happen more at slow framerates, but buildings currently are VERY easy to fall out of.

I've been playing one of the co-op missions 2-player with my brother. He always plays a sniper and goes up inside one of the buildings, but he falls out of the top floor 5 or 6 times until he can finally position himself without falling out! And this is only slightly less frequent in single-player.

Falling out of towers is quite common, too. None of these are that much fun, since your soldier usually ends up getting his legs broken in the process!

BTW, just for fun, ever try walking through a crumbled building? It's funny as ####!

- PlaneShifter -

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