hypno toad 0 Posted November 11, 2007 I am attempting to put together some sort of zombie-evolution style mission. And I would like to have specific weapons hidden in certain areas throughout the map. so, does anybody know how to place individual weapons on the ground (preferably without a mod) Share this post Link to post Share on other sites
fasad 1 Posted November 11, 2007 I can't test using ArmA right now, so this might not be 100% correct, but from memory you need to create on object of class "weaponHolder". It acts a weapon crate, and uses a weapon proxy as it's p3d. This means it is invisible when empty, and looks like whatever weapon you place in it. Share this post Link to post Share on other sites
hypno toad 0 Posted November 11, 2007 so, to place weapons inside it, you say <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this addweapon "m9" ? Share this post Link to post Share on other sites
fasad 1 Posted November 11, 2007 No, you need to use addWeaponCargo, example: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">fufu = "weaponHolder" createVehicle getPos player fufu addWeaponCargo ["ak74",1] Share this post Link to post Share on other sites