cj525 5 Posted November 2, 2007 Okay -I've resized my ofp sections to 40x40 same as my AA island grid. -I've repathed all the textures to the CA/myforestsection/blah blah. -I've placed the forest sections in V3 and can see them in buldozer. - they kinda map but it looks like they are only mapping at one point in the forest section. But the forest section stays flat...sort of like a building. -The keep fence height is set in O2. -class = forest , map = forest. (set in geo Lod). It's not binned, so do I have to still bin in AA to get the O2 settings to work, or do I have to make a config, or both. lastly when I start up AA the game crashes , could this be due to some textures not being square. ie 128x128,256x256, I might have some textures that are 256x128 or 1024x512 etc. the error I'm getting : cannot open object ca\my veg object\coolveg.p3d Any help would be ......helpful  Share this post Link to post Share on other sites
Allie 0 Posted November 2, 2007 Really dont know how to make forest the right way, on the otherhand i described a way of making forest in the "defining texture" post, this is not the way of doing it i think but it is a way. downthing is that you have to have a spare ground texture which u can then only use on the places where you want forest. Again me myself have not paid any attention to the forest stuff. Later, Allie Share this post Link to post Share on other sites
cj525 5 Posted November 2, 2007 I see what you mean you make a ground texture name say forest then you config the veg that appears in that forest texture section.....that would work to I just haveto use my low poly models to keep the fps up...cool thats a totally different way of approaching it but I like it thanks......Man you've got me thinking of all sorts of ideas. Cheers Share this post Link to post Share on other sites