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F-16

Win/lose trigger conditions

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Im currently working on my first (full .pbo) mission and I'd like to know a simple way to have a win/lose condition with these conditions:

the mission is simple;(MP) escort attack aircraft to their target. I need to set the condition so you lose if they are shot down. (don't worry about bailing I locked the doors yay.gif ) on the win side I need to win the mission when all the armor has been destroyed (again, I welded the hatches shut) but not necessarily the enemy aircraft. On top of this I would like to play a quick audio clip after either condition is met, on for win, one for lose. I know how to get the audio to work but i want there to be time for it to play.

I know that I could assign a variable to all the vehicles that matter but is there an easier way? If not how exactly to I make the variables work?

Thanks in advance smile_o.gif

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attach a eventhandler to the heli "hit" or "dammaged". then make it exec a script with forceend perhaps..

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Yeaaaaaaaa... I'm kinda new to this, mind explaining a little more in detail. I have never worked with eventhandlers. banghead.gif

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