Harry747 0 Posted October 30, 2007 I am in the process of designing a movie and would like to use some of the preloaded/default speech in ArmA. The research I have done so far has lead me to the "say" command, which is then followed by a string (i assume the voice/sound name). I have copied and unpacked the PBO's and opened the stringtables to find the names of the speeches/sound I want. Thinking it would be a easy process I wrote a very brief script and had _unit say "xxxxxxxxxx" where the XXXXXXX are the name of the souynd in the stringtable. In the editor I get the error "Unable to find sound XXXXXXX". What am I doing wrong and how do I get a unit to say a predefined Arma sound? Share this post Link to post Share on other sites
dr_eyeball 16 Posted October 30, 2007 The BIKI topics for say and say string refer to info in external links. My understanding is that it says the string is from the description.ext file, not the string table. Also see playSound. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgRadio { sounds[] = {}; class RadioMsg1 { name = "radio1"; sound[] = {"\sound\filename1.ogg", db-100, 1.0}; title = "I am ready for your orders."; }; }; Share this post Link to post Share on other sites