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opteryx

Visitor Bug Thread

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Thought I'd make a bug thread so BIS could have an overview of all the different bugs in Visitor, so just post whatever bugs you've encountered in Visitor 3 here.

Here are some I've experienced:

* Sometimes when using undo with Ctrl+Z Visitor will crash, very annoying.

*On rare occasions objects in Buldozer will not correspond with placement of objects in Visitor, also sometimes objects will still be around in Buldozer even if they're delete in Visitor, restarting V3 and Bul will fix it.

* Sometimes terrain will warp in a wave like fashion, if camera moves towards it will settle in it's original place, also when experiencing this bug frame rate will deteriorate until Buldozer crashes, might be related to GPU's supporting dx10.

* <s>Terrain that's modified in Buldozer will not be saved.</s> Fixed

* Sometime (not very frequent) moving a group of objects to one particular area will give you a major loss of frame rate in Buldozer without any particular reason, moving the back where they were or to a new location will regain your frame rate. This is NOT related to lag caused by high object count.

* Working road tool in RC3 seems a bit bugged. When deleting road objects that are in not at the end of a branch of a network, it seems sometimes to cause the entire branch to dissapear and/or malplace azimuth of certain individual road objects. Temporary solution I've found is to copy/paste network then delete old one.

Example 1

Example 2

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