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Kyle_K_ski

Why do grenades float away in Editor?

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Simple question.

Time and time again when I'm testing missions in the Mission Editor, whenever I go to throw a hand grenade it floats straight up into the air, never to return.

Did God take it up to heaven because He likes extra-spicy "food", or...?

This doesn't affect smoke grenades, but does occasionally "suck up" nades launched from grenade launchers.

How can I avoid this happening? And will this effect automatically go away once I completely finish writing a mission?

Thanks,

Kyle

Sept. 30 ,2007

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Some mods are using scripts to give the soldiers delayed grenades instead of impact grenades (or grenades that are "bouncing" on the ground), and in those scripts the grenade is actually deleted after being launched and replaced during its flight by another grenade object.

Then after some seconds the script generate an explosion and remove the second grenade object.

So you are certainly using a mod that has a problem with such kind of script, or have some of its scripts conflicting with these ... or you are using scripts in your mission that are using eventhandlers conflicting with the eventhandlers of the mod you use (mission eventhandlers always conflict with built-in eventhandlers of the same type).

Try to launch a grenade without the mod you are using to confirm this.

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