hedcrusha 0 Posted September 26, 2007 Hi ive made a building model in O2 and now i want to texture it. What my problem is, is that i have my texture in jpg format, then i convert it to tga then in texview2 i convert it to paa and place it in P:\ drive were my model is. Then in O2 i select a face i want to texture open its properties and browse to my texture and apply it. But when i go into bulldozer the texture does not show except for just a basic colour of ceamy brown!? I have the old DLL's in my O2 dir but no joy! Just wondering if anyone has a solution to this. Thanks Hedcrusha Share this post Link to post Share on other sites
hedcrusha 0 Posted September 26, 2007 Ok kindof found out the prob! It needs to DXT1. So ive tried the paa plugin for PS. But now i get the error when saving to paa format "could not save blah blah.paa because of a problem with the file-format module interface"?? Any one had this before? Share this post Link to post Share on other sites
Linker Split 0 Posted September 26, 2007 that problem occurs when there's something wrong: check the pixel size of the image (2x2, 128x128, 1024x1024) then with the PS plug-in usual leave the "Autodetect" option enabled, and all the things like they are. Don't change the quality of the texture Share this post Link to post Share on other sites
simba 0 Posted September 26, 2007 if you wanna be sure that the conversion is ok, convert from .tga to .paa direcly in o2. you can also convert straight from .jpg too .paa in Texview2 (except for alpha tex) Share this post Link to post Share on other sites
hedcrusha 0 Posted September 26, 2007 Well the size of my texture is 1305x914! I guess that is my problem? So should i resize it to 1024x1024? Well you guys are stars!! Resized it and saved as paa and whoala texture works nicley. Thanks again guys! Hedcrusha Share this post Link to post Share on other sites
hedcrusha 0 Posted September 26, 2007 Just another question! Is it possible to rotate textures once its placed or before? As when i texture my walls two sides are sideways! Share this post Link to post Share on other sites
Linker Split 0 Posted September 26, 2007 if you fit the texture in O2 to the face you want to texture, you only have to left-click on the texture, a menu will appear when it is written: rotate 90. Share this post Link to post Share on other sites
hedcrusha 0 Posted September 26, 2007 Im using the face properties rather than pressing a loading texture ect. No menu comes up when i press left mouse button. Also i cant seem to get arma to load my texture ingame. What dir structure do you use? As my model is in my map dir that ive made so just wondering if i should put the textures in that dir then apply them in O2 then pbo them. Share this post Link to post Share on other sites