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ilovebeer

Trigger Problems

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Ok i almost have a mission completed, the mission is to go into a enemy base and blow a helocopter up. Now i have a destory waypoint set on the helo, but when the helo is destoyed i want a alram to sound and to trigger some reinforcments to come. How do i do this?

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Synchronise a trigger with reinforcements first WP, they will only move towards the next WP after the condition of the trigger meets (! alive helo).

If the reinforcements are patroling sync the trigger with their cycle WP and make sure the trig is a switch.

You can find this old info in the OPF mission editing section.

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wow thanks it works, now when the helo is destroyed how do i make it so on the objectives list it shows a check beside it to show that it is complete?

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wow thanks it works, now when the helo is destroyed how do i make it so on the objectives list it shows a check beside it to show that it is complete?

"1" objstatus "done" in the on activation box of that same trigger, presuming you already defined your objs in the briefing..

Quote[/b] ] You can find this old info in the OPF mission editing section.

And ofcourse the holly editing resource, OFPEC smile_o.gif .

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