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CodyLang

description.ext help

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Didn't know where to quite post this at..but I am wondering where I find this file,I've looked all over for it,and.. im trying to get a wepaon I like much as my main weapon when I play a mission from the campaign,but don't know how to do this? I've heard theres threads about it,but I couldn't find any:(...

Anyways if somebody could help me get this working,it would be greatly apperiated,Thanks! notworthy.gif

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You dont find them-you create them smile_o.gif

In notepad or something similar.

Unless un-pbo'ing another mission that has one in.

Try looking in the Arma Editing section for more info wink_o.gif

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In your mission folder

located in:- mydocuments/user name/missions/mission name

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hmm I got

my documents/Arma/and then to folders,missions,saved..

Wierd..hopefully can get some more anwsers later...bed time now

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Moving.

If you want to be able to choose the gear for the mission in the briefing you need to copy&paste this template into your description.ext file:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">// Weapon Selection for BLUEFOR Side

// Adjust amount of Weapons/Magazines as needed

class Weapons

{

class M16A2 {count = 12;};

class M16A2GL {count = 12;};

class M16A4 {count = 12;};

class M16A4_GL {count = 12;};

class M16A4_ACG {count = 12;};

class M16A4_ACG_GL {count = 12;};

class M4 {count = 12;};

class M4AIM {count = 12;};

class M4SPR {count = 12;};

class M4GL {count = 12;};

class M4A1 {count = 12;};

class M4A1GL {count = 12;};

class M4A1SD {count = 12;};

class M24 {count = 12;};

class M107 {count = 12;};

class M240 {count = 12;};

class M249 {count = 12;};

class G36a {count = 12;};

class G36C {count = 12;};

class G36K {count = 12;};

class MP5SD {count = 12;};

class MP5A5 {count = 12;};

class M9 {count = 12;};

class M9SD {count = 12;};

class M136 {count = 12;};

class Javelin {count = 12;};

class Stinger {count = 12;};

class Laserdesignator {count = 12;};

class Binocular {count = 12;};

class NVGoggles {count = 12;};

};

class Magazines

{

class 30Rnd_556x45_Stanag {count = 120;};

class 30Rnd_556x45_StanagSD {count = 120;};

class 1Rnd_HE_M203 {count = 120;};

class FlareWhite_M203 {count = 120;};

class FlareGreen_M203 {count = 120;};

class FlareRed_M203 {count = 120;};

class FlareYellow_M203 {count = 120;};

class 20Rnd_556x45_Stanag {count = 120;};

class 5Rnd_762x51_M24 {count = 120;};

class 10Rnd_127x99_M107 {count = 120;};

class 100Rnd_762x51_M240 {count = 120;};

class 200Rnd_556x45_M249 {count = 120;};

class 30Rnd_556x45_G36 {count = 120;};

class 30Rnd_9x19_MP5 {count = 120;};

class 30Rnd_9x19_MP5SD {count = 120;};

class 15Rnd_9x19_M9 {count = 120;};

class 15Rnd_9x19_M9SD {count = 120;};

class M136 {count = 120;};

class Javelin {count = 120;};

class Stinger {count = 120;};

class Laserbatteries {count = 120;};

class HandGrenade {count = 120;};

class SmokeShell {count = 120;};

class SmokeShellRed {count = 120;};

class SmokeShellGreen {count = 120;};

class Mine {count = 120;};

class PipeBomb {count = 120;};

};

After that, remove the lines you don't want to have and/or edit the amount of weapons/ammo as you like.

When editing the description.ext file make sure the filename extension is still .ext otherwise it doesn't work.

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