pellejones 1 Posted February 22, 2002 This is the deal. I've made a mission where you play a BlackOp and you're to destroy a plane. After the satchel charges are in place, I drive away. Is there any way to make an ALARM sound when I press "Touch Off..."? I tried to put a thing that checked the plane for health and played the alarm if the health was 0.9 or higher. And let the russians (R1) move to the next waypoint: getdammage plane1 > 0.9; playsound "alarm"; R1 lockWP false; It worked but ONLY if I used a trigger that set the dammage to the plane to 1.0. Meaning that the Satchel Charges were still there and had not exploded. I want the PLAYSOUND and the LOCKWP to activate when I have detonated the bombs OR I want a trigger that detonates the bombs for me, because then I can put the "playsound" and "lockWP" in the trigger. Is this possible? And how do I make a PLAYSOUND loop the sound? And one last thing, what's the "?" used for? Is there something equal to and IF (in c++ etc.) like "if getdammage plane1 > 0.9 then playsound "alarm"" or something like that? Thanks! :: Pelle :: Share this post Link to post Share on other sites
DestroyerX 0 Posted February 22, 2002 So far I can only answer 1 question. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">And how do I make a PLAYSOUND loop the sound? <span id='postcolor'> Set your trigger with the playsound-command to "Repeatley" Share this post Link to post Share on other sites
InqWiper 0 Posted February 22, 2002 I cant see wehat that wouldnt work, but I never make missions in scripting, I use the editor, try using: not(alive plane1) Share this post Link to post Share on other sites