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Sennacherib

dead crew

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someone could tell to me, how to avoid that the crew die in their tank.

this is really annoying, after 2 shots, the tank is empty, all the crew is dead.

i have try in a tank cpp to change passthrough=1 to 0, but nothing. + armorgunner=100000; (lol) same thing for the commander etc, but nothing.

i like big tank battles, but with that, this is simply impossible. sad_o.gif

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i try already to understand your scripts. wink_o.gif

i like also the script which avoid the destruction of tanks.

could you explain to me which scripts are used in this case? smile_o.gif

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if you are nor experienced scripter i wont be able to explain liberation script work wink_o.gif and if you are experienced one you'll understand it by yourself.

Basicly use [tank] exec "heal_crew.sqs" attached to hit EH.

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ok, thx. i'm going to try. smile_o.gif

  [b said:
Quote[/b] ]if you are nor experienced scripter

alas, i'm a noob in scripting. sad_o.gif i just need basic scripts. smile_o.gif i'm just fed up with the dead crew especially for a panther tank, after 2 shots, the tank is empty crazy_o.gif

thx for your help. wink_o.gif

btw if i use the heal script, i can release the addon with it?

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  [b said:
Quote[/b] ]btw if i use the heal script, i can release the addon with it?

"heal script" ? rofl.gif It's two lines long - do whatever you want with it wink_o.gif

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ok thx. smile_o.gif

btw that doesn't work.

the lines in the cpp:

class EventHandlers

{

hit= "[tank] exec ""\britM4\lib_scripts\heal_crew.sqs"";";

};

i tried also with:

hit= "[britM4] exec""\britM4\lib_scripts\heal_crew.sqs"";";

the crew is always wounded or dies sad_o.gif

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Try

hit= "_this exec ""\britM4\lib_scripts\heal_crew.sqs"";";

[tank] couldn't possibly work unless the particular vehicle was referenced by a variable named tank.

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thx. smile_o.gif

ok i have tried. but this is always the same thing. the crews are wounded.

the script:

_obj = _this select 0

{ if(_x in _obj AND alive _x) then {_x setdammage 0} } foreach [driver _obj,gunner _obj,commander _obj]

exit

sad to be a noob at scripting sad_o.gif

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