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Base Wall sections on Uneven terrain

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Hey guys

Ive ran into some *substantial* issues with walls in Arma on basically *any* uneven terrain, unlike Ofp, Arma likes to take each piece of a stretch of wall and set it individually to the terrain it sits on, so basically any changes in terrain along a wall stretch can make that wall look absolutely horrid..

Being that my mission is Sp, I can attempt to SetPos wall sections to keep them uniform over bumby/uneven terrain, but honestly im not sure how to go about doing this in a reasonably quick way, talking 13 bases - having to micro manage each wall peice would take like a year, unless maybe I can make a mathmatical system to align wall stretches maybe. Edit/ no, this might not even do it, heck even with SetPos dont think it would fix the offangle of various peices, only their hieght - hmmmm

Id like to ask if anyone out there has dealt with this before, and found a way to fix it?

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Use the setvectorup command.

Quote[/b] ]

Object/this setVectorUp [0, 0, 1]

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Guest

Thanks Matt, it worked smile_o.gif

keeping the last element in the array to 1, then micro adjusting the first element seems to work well after fiddling some, the wall pieces rotate nicely to change their angle smile_o.gif

this setVectorUp [.1, 0, 1] facing wall piece this tilted angle clockwise

this setVectorUp [-.1, 0, 1] tilted counter clock wise

Thanks, this will help *hugely* to fix those few really nasty looking peices in some stretches thumbs-up.gif

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