ricki 0 Posted August 27, 2007 hi there how can i get a dialog to work in an addon ? as you know, you define a dialog in the .ext or in a .hpp file wich you can #include in the .ext. but how is it done with an addon ? i don't get it. i could define my dialog as RscTitle ... but there it is not controlable and disappears after one second. i'd like to add an interface "dialog-style" to my model, with map, buttons and all that stuff ! thanks for any hints or solutions regards edit: my dialog is working, only need to know how to get it in my config. Share this post Link to post Share on other sites
ricki 0 Posted August 28, 2007 here ya go: config.cpp <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgPatches { class RCK_Dialog { units[] = { }; weapons[] = { }; requiredVersion = 0.108000; requiredAddons[] = { }; }; }; // Control types #define CT_STATIC      0 #define CT_BUTTON      1 #define CT_EDIT       2 #define CT_SLIDER      3 #define CT_COMBO       4 #define CT_LISTBOX      5 #define CT_TOOLBOX      6 #define CT_CHECKBOXES    7 #define CT_PROGRESS     8 #define CT_HTML       9 #define CT_STATIC_SKEW    10 #define CT_ACTIVETEXT    11 #define CT_TREE       12 #define CT_STRUCTURED_TEXT  13 #define CT_CONTEXT_MENU   14 #define CT_CONTROLS_GROUP  15 #define CT_XKEYDESC     40 #define CT_XBUTTON      41 #define CT_XLISTBOX     42 #define CT_XSLIDER      43 #define CT_XCOMBO      44 #define CT_ANIMATED_TEXTURE 45 #define CT_OBJECT      80 #define CT_OBJECT_ZOOM    81 #define CT_OBJECT_CONTAINER 82 #define CT_OBJECT_CONT_ANIM 83 #define CT_LINEBREAK     98 #define CT_USER       99 #define CT_MAP        100 #define CT_MAP_MAIN     101 // Static styles #define ST_POS       0x0F #define ST_HPOS      0x03 #define ST_VPOS      0x0C #define ST_LEFT      0x00 #define ST_RIGHT      0x01 #define ST_CENTER     0x02 #define ST_DOWN      0x04 #define ST_UP       0x08 #define ST_VCENTER     0x0c #define ST_TYPE      0xF0 #define ST_SINGLE     0 #define ST_MULTI      16 #define ST_TITLE_BAR    32 #define ST_PICTURE     48 #define ST_FRAME      64 #define ST_BACKGROUND   80 #define ST_GROUP_BOX    96 #define ST_GROUP_BOX2   112 #define ST_HUD_BACKGROUND 128 #define ST_TILE_PICTURE  144 #define ST_WITH_RECT    160 #define ST_LINE      176 #define FontM       "Zeppelin32" class MyAddonDialog { idd = 666;       ...       class ExampleOne       {...};       class ExampleTwo       {...}; }; Save this config.cpp in a folder called RCK_Dialog (see class CfgPatches and see how my subclass is named) and pbo it. Call with <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _ok  = createDialog "MyAddonDialog"; Done. Share this post Link to post Share on other sites
HulkingUnicorn 0 Posted August 28, 2007 Nice, thanks Share this post Link to post Share on other sites
UNN 0 Posted August 31, 2007 Quote[/b] ]Nice, thanks I'll second that! The forums should be used to provide additional, self-contained and practical examples to compliment the official Wiki. That way, this site can be a valuable resource for future developers  Share this post Link to post Share on other sites
ricki 0 Posted August 31, 2007 ît is possible to include also .hpp's etc. but didnt figured out yet how. in config.cpp <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> #include "pathtoaddon\foldername\some.hpp" somhow like that. referring to #include Share this post Link to post Share on other sites
UNN 0 Posted September 1, 2007 It might be worth taking a look at the Editor Update V1.02 config by Lowfly. He does lot's of stuff with dialogs and addons Share this post Link to post Share on other sites
Spooner 0 Posted September 22, 2007 File paths (for execVM and the like) in scripts seem to be absolute (from root dir). #include paths in scripts/config seem to be relative rather than absolute. Sadly, since the pre-processor seems to not understand something like "..\my.cpp", you can be limited in what files you can #include (if the file that is #including is in a subdirectory). Nothing like consistency, eh? Share this post Link to post Share on other sites