[aps]gnat 28 Posted August 26, 2007 I have one model where dammagefull is working, but on another model I can't seem to get any texture swapping going at all ! Â This works; Quote[/b] ]dammageFull[] = {"\GNT_Ka26\ka26carg.pac", "\GNT_Ka26\ka26carg_d.paa"}; This doesn't; Quote[/b] ]dammageFull[] = {"\GNT_PiperWII\Warrior0_co.paa","\GNT_PiperWII\destr.paa"}; Whats the trick? Is a special file formats? selected areas? named areas ? I've looked at the two models, and theres nothing that stands out as a config or p3d difference ..... Share this post Link to post Share on other sites
RN Malboeuf 12 Posted August 26, 2007 1. tools have been released so it's better to make damage via materials not just textures 2. i doubt you will get an advice without full configs Share this post Link to post Share on other sites
[aps]gnat 28 Posted September 21, 2007 I'm back for a little bit ..... and would like to release the Piper But without working Damage Textures ...... @bdfy I dont follow this config line is the only thing that forms the use of damage textures, asside from the textures themselves. Share this post Link to post Share on other sites
Guest Posted September 21, 2007 i think there is a trick with the names ... did you named your selections like bis models ? (or did u use your own names ?) cant help more sorry Share this post Link to post Share on other sites
RN Malboeuf 12 Posted September 21, 2007 Gnat @ Sep. 21 2007,17:08)]i dont follow  this config line is the only thing that forms the use of damage textures, asside from the textures themselves. there's a topic with armoured_sheep answer how to configure damage effects. it's better to do  it via Damage parameter using materials Share this post Link to post Share on other sites