Guest Posted August 22, 2007 Hey Ive heard there are some scripts floating around from Ofp that allow player to carry 2 primary weapons, although I have not managed to find these, nor have I managed to find anything like this in here for Arma as well. I was told the script(s) used add action and provided the extra weapon upon activation.. Anyone know anything about this? Even a script from Ofp *might* be able to be easily converted if its not too complex.. Share this post Link to post Share on other sites
RN Malboeuf 12 Posted August 22, 2007 it's not only about the scripts You have to make weapon model for second slot (just rotate the original one), but it's imporsible now - there're no standart models available (exept m16) Share this post Link to post Share on other sites
mrn 0 Posted August 22, 2007 Feel free to rip it out of this Mission is currently beta, playable but still needs work but the 2nd weapon script works and will carry ammo over. If you use it credit would be nice. Share this post Link to post Share on other sites
Guest Posted August 22, 2007 Thanks alot there MrN, Ill take a look at that - absolutely, always give credit where it is due for someone elses work. Share this post Link to post Share on other sites
mrn 0 Posted August 22, 2007 Quote[/b] ]Thanks alot there MrN, Ill take a look at that No worries Maybe a couple of tips are required to get you on your way. Look in the client folder, here is where the ammo arrays are setup and the actions added. Then look in the guns folder and changegun.sqs. The one major problem I couldn't overcome is the fact you can't add partial magazines, the way I've tried to compensate should be relatively easy to follow but can also be defeated. Any questions let me know. Cheers Share this post Link to post Share on other sites