matt714 2 Posted August 21, 2007 I am currently trying to replace the vanilla OFP static objects (compass, notebook, watch, etc) with WGL ones. However considering it is the first time I actually fiddle with modifying the aforementioned game, or any other game for that matter, I am currently experiencing quite a few issues especially reading the config.cpp. Any help would be seriously appreciated. I currrently have wgl_ui.pbo and wgl_veh.pbo in /@WGLGUI/Addons if this is of any relevance. I have attached the configuration files in the following download: configs.rar Have I created the most literally atrocious config in Flashpoint history ? Share this post Link to post Share on other sites
Pulverizer 1 Posted August 24, 2007 For the compass, one way is to copy it and its textures into data3d.pbo in res\hwtl (if you use hwtl mode). Rename it kompass.p3d or whatever the default is. Then change the texture paths in it to this new location (data3d\face.paa etc) with o2 and re-pbo the data3d.pbo. The same should work more or less for the rest of the stuff, they're just different models. Not sure about animations and stuff though, like the ones on the notepad, I guess they use the defaults. Iirc, there's a texture path replacer available from ofp.info if you don't have o2 set up. ...oh, if you use some mod that uses its own data3d, you need to make the changes in it too (just copy the new files into it). Share this post Link to post Share on other sites
matt714 2 Posted August 24, 2007 Thanks for the concise answer, but I finally managed to get it working by using WinMerge which proved a less confusing alternative than Notepad to exchange the paths of the .p3d files. Share this post Link to post Share on other sites