Eagle-Eye 1 Posted August 6, 2007 Hi, I'm making a real mission for the first time, so I'm pretty new to everything. I've decided to give the player "blank" bullets. Because I don't want to work with the RemoveMagazines-command I'm searching for a way to make the bullets do absolutely no damage. It would be a multiplayer/coop-mission so there will always be people who'll want to try if the bullets aren't doing what they're meant to do. Therefore I'd like to make the bullets either extremely inaccurate or make them useless because they aren't doing any damage at all on the target, even when the target is hit right in the face. I've been looking for several scripts or commands to do this, but so far without much luck. Thanks in advance, Eagle-Eye. Share this post Link to post Share on other sites
InqWiper 0 Posted August 6, 2007 player addeventhandler ["Fired",{deletevehicle nearestobject [_this select 0,_this select 4]}] Share this post Link to post Share on other sites
Eagle-Eye 1 Posted August 6, 2007 Perhaps I should've put this in my first post, but does this command limit itself to the rifle the player is holding initially? It would be stupid if the bullets remain harmless after a weaponswitch has taken place. Share this post Link to post Share on other sites
InqWiper 0 Posted August 7, 2007 It will prevent the player from doing damage with any weapon. You can check for when the player has a new weapon or when the player is outside a certain area and use: Player removealleventhandlers "Fired" Or just add that line to the end of the line that gives the player a new weapons if there is a scripted weaponswitch. Share this post Link to post Share on other sites