Yeb 0 Posted August 5, 2007 Hey everyone, I'm beginning in mission making and i'm encountering a weird bug in my mission. I've an ambient looping sound to simulate a far firefight, it works in game as it should work, so everything is fine at the moment. But, at the end of the mission, i've a little cutscene to get a smooth end, the problem of this cutscene is that my ambient sound is played (and only this sound, not the other ambient sounds), although i never ask this sound to be played. This problematic sound sometimes gets played in game over video (when you get killed) aswell. Sometimes it's played, sometimes, it's not, a very random problem. I tried to add a music (the ones coming from the game) during the cutscene, it does not fix it. I firstly thought at a problem in the description text, but every sound and radio are correctly played in game. Maybe a conversion problem? But my sound is correctly played too, despite this problem with cutscenes, more over, it happens randomly... As i said, i'm beginning, hence, it may be a noob error or just a silly lapse of memory. So, some ideas? Thanks in advance . Share this post Link to post Share on other sites
Yeb 0 Posted August 11, 2007 I noticed that there were two sounds that were a problem and both of those sounds are played with a looping script: #loop _this say "combat" ~40 goto "loop" Any help? Share this post Link to post Share on other sites