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Yeb

Sound problem

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Hey everyone,

I'm beginning in mission making and i'm encountering a weird bug in my mission.

I've an ambient looping sound to simulate a far firefight, it works in game as it should work, so everything is fine at the moment.

But, at the end of the mission, i've a little cutscene to get a smooth end, the problem of this cutscene is that my ambient sound is played (and only this sound, not the other ambient sounds), although i never ask this sound to be played. This problematic sound sometimes gets played in game over video (when you get killed) aswell.

Sometimes it's played, sometimes, it's not, a very random problem.

I tried to add a music (the ones coming from the game) during the cutscene, it does not fix it.

I firstly thought at a problem in the description text, but every sound and radio are correctly played in game.

Maybe a conversion problem? But my sound is correctly played too, despite this problem with cutscenes, more over, it happens randomly...

As i said, i'm beginning, hence, it may be a noob error or just a silly lapse of memory.

So, some ideas?

Thanks in advance thumbs-up.gif.

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I noticed that there were two sounds that were a problem and both of those sounds are played with a looping script:

#loop

_this say "combat"

~40

goto "loop"

Any help?

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