celery 8 Posted August 4, 2007 Can the massive explosion of crashing choppers be prevented somehow? I made a script that depletes their fuel and ammo when they get destroyed, but it's only good before it hits the ground, not for straight crashes. Share this post Link to post Share on other sites
RN Malboeuf 12 Posted August 4, 2007 secondaryexplosion=0 in the config Share this post Link to post Share on other sites
celery 8 Posted August 4, 2007 secondaryexplosion=0 in the config Which config? If you mean an addon file, I can't do that because it's for a multiplayer map. Share this post Link to post Share on other sites
ColonelSandersLite 0 Posted August 4, 2007 I wonder if vehicle explosions are still linked to fuel and ammo in arma as they where in ofp? Try something along the lines of this: If (!(canmove heli)) then { removeAllWeapons heli; heli setFuel 0; }; That's loosely paraphrased, but you get the idea. Share this post Link to post Share on other sites
celery 8 Posted August 4, 2007 Yes, explosions and their strength are linked to fuel and ammo. And thanks for the help, but I figured the perfect way myself, and it's even simple as saying "kaboom!" I precompiled an sqf script and assigned it as a "killed" eventhandler to a vehicle. The script only contains commands to set fuel and ammo to 0. Share this post Link to post Share on other sites
stingfish74 0 Posted August 4, 2007 hey guys, im interested in this as well for my SP preference. so if i want a helo or vehicle to just crash w/out the explosion is can set secondaryexplosion=0? which pbo? Share this post Link to post Share on other sites