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celery

Eliminate massive explosion wave?

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Can the massive explosion of crashing choppers be prevented somehow? I made a script that depletes their fuel and ammo when they get destroyed, but it's only good before it hits the ground, not for straight crashes.

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secondaryexplosion=0 in the config

Which config? If you mean an addon file, I can't do that because it's for a multiplayer map.

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I wonder if vehicle explosions are still linked to fuel and ammo in arma as they where in ofp?

Try something along the lines of this:

If (!(canmove heli)) then

{

removeAllWeapons heli;

heli setFuel 0;

};

That's loosely paraphrased, but you get the idea.

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Yes, explosions and their strength are linked to fuel and ammo.

And thanks for the help, but I figured the perfect way myself, and it's even simple as saying "kaboom!" smile_o.gif

I precompiled an sqf script and assigned it as a "killed" eventhandler to a vehicle. The script only contains commands to set fuel and ammo to 0. crazy_o.gif

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hey guys, im interested in this as well for my SP preference. so if i want a helo or vehicle to just crash w/out the explosion is can set secondaryexplosion=0?

which pbo?

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