.kju 3243 Posted July 31, 2007 hello guys this brainstorming is meant to be to discuss what is possible with script commands which can access (loaded?) configs during the game, like these: config_name Quote[/b] ]Returns subentry of config entry with given name. Identical to config/name. (alias for >>). configFile Quote[/b] ]Return root of config entries hierarchy. configName Quote[/b] ]Returns name of config entry. count_config Quote[/b] ]Returns count of subentries. getArray_config getNumber_config getText_config Quote[/b] ]Extract Array/Number/String from config entry. inheritsFrom_config Quote[/b] ]Returns base entry of config entry. isArray_config isClass_config isNumber_config isText_config Quote[/b] ]Check if config entry represents Array/Class/Number/String. missionConfigFile Quote[/b] ]Return root of mission description.ext entries hierarchy. select_config Quote[/b] ]Returns subentry with given index. Also to be found here: BIKI Category:Command_Group:_System_Commands The descripition and the examples in the BIKI are not over extensive, but one can get a rough idea what these are all about. A friend of mine told me that he uses the commands for a weapon selection dialog for example. He reads all the names of the weapons and certain weapon characteristics from the configs and displays them in his dialogs. I'll try to add the mission / the examples here soon. So obviously you can read all values from configs, get information about their structure, your current position and check the type of values. So the big question here is what you can do with these commands - what ideas are possible - how to abuse these commands for hacks or workarounds. Please share any examples of yours using these commands. Feel free to add ideas/comments/information - its very welcome! best regards Q Share this post Link to post Share on other sites