Praxtor 0 Posted July 29, 2007 I want to know if is posible put inside of one Eventhandler one waituntil or while sintax like this; Quote[/b] ]pilotillo addEventHandler ["killed",{ Helii SETDAMMAGE 0; deletevehicle pilotillo; "SoldierWPilot" createUnit [position leader group player, trip_HeliAU_W,"pilotillo=this;pilotillo moveindriver HeliAU", 1, "corporal"]; deletegroup trip_HeliAU_W; HeliA removeEventHandler ["killed", 0]} ]; This code works normaly but the problem if is i put one waitunitl inside of the code, it allways return error. Quote[/b] ]pilotillo addEventHandler ["killed",{ waituntil { dammage choper_1 < 0.5; }; deletevehicle pilotillo; deletegroup trip_HeliAU_W; HeliA removeEventHandler ["killed", 0]} ]; In wait until i allways get one error. Is the same if i put Sleep 5; i get error. Some idea? Share this post Link to post Share on other sites
Taurus 20 Posted July 29, 2007 Let me try to explain. The stuff put in inits of units and triggers and the like can not be paused in any way. Because, what thread will it be pausing?(I may be wrong here, but I think its something like that) Same goes with you calling an function directly from an init, that function can not be paused either. My suggestion would be to do something like this pilotillo addEventHandler ["killed",{[_this] execVM "myScript.sqf"}]; myScript.sqf <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">waituntil { dammage choper_1 < 0.5; }; deletevehicle pilotillo; deletegroup trip_HeliAU_W; HeliA removeEventHandler ["killed", 0] It could be rewritten to be more dynamic ofcourse as you have stuff passed to the script by using [_this] execVM. Share this post Link to post Share on other sites
Praxtor 0 Posted July 30, 2007 ;-) Thanks a lot for your time. I put a new Script like your example. Share this post Link to post Share on other sites