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tekpc007

Making Custom groups

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when in the editor under groups i want to add custom infantry groups , i notice some addons of infantry peolpe have made custom groups for them like RHS ect ...  how does one make their own custom groups like this of infantry and armor ? can they be mixed from any addon? say i want a custom infantry group using some villas units and some rsh units  or infantry and some armor or cars ? i dont want to add them one by one and group them i want them to be preconfigured for the editor

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You'll need to define the group in an addon config, which is not recommended if you plan on distributing your mission. People don't like using addons that only make the mission editors life a little easier.

Make the desired squad(s), then use copy and paste to place them in new locations, it would be less work that making the config anyway.

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Fasad, it's not that a problem if you remember to remove the addon-entry from your mission.sqm afterwards wink_o.gif

Hence, wouldnt it be intresting to know how to prevent the editor from writing certain addon-flags into the mission.sqm - addons, which arent nessesarily required to play the mission but rather were just a help for creating it...

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Ah, good point. The players would not need your addon if you remove the addon from the required addon section of your finished sqm file. I still think copy and paste is an easier solution unless you spend a huge amount of time creating missions.

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No, I disagree. I think creating a suitable and accomodated environment is point #1 for every Artist/Programmer.

While you and me - we would not need such elements provided in the interface (me for instance because I spend most my time on scripting rather than on the actual mission-making part) other people, such as tekpc will probably use those things more often.

To have an easy to access and to comfortable interface is always a good idea imho.

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exactly I hate code plan and simple but i love the gui editor and i can make some cool stuff i think , someday i will learn scripting but i find it a big pain and only dabble a little. so anyway how do i do this ?

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thumbs-up.gif I feel with you mate. I love the GUI-Stuff too but unfortunally I got insanly stuck at that coding shit. Even tho I sustain heavy headaces and desperation with all that and I know doing it the way I started is way better - more intuitive and the results are so much more realistic - I still start scripting evry time I start with a mission crazy_o.gifcrazy_o.gif

I'look it up for you. Give me some time.

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Hey i can make the gui missions if u wanna add the cool scripts! thanks for looking I want to make groups from several addons.

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From my research I guess you find the according structures in the DTA\CA.PBO. But as these are about 60 megs Im not extracting it right now. You do this and search for "Squadron" within the contained files.

€: Nah, I changed my mind - I'm not that an asshole - wait, I'll extract and finish the job wink_o.gif

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<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgGroups

{

class West

{

name = $STR_WEST;

class Armored

{

name = $STR_CFG_XBOX_GRP_ARMOR_PLATOONS;

class M1Platoon

{

name = $STR_CFG_XBOX_GRP_ARMOR_M1A1;

class Unit0

{

side = TWest;

vehicle = "M1Abrams";

rank = CAPTAIN;

position[] = {0, 5, 0};

};

};

};

class Infantry{ };

class Air{ };

};

class East{ };

};

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SIGH!...code...oh well but thanks! too much mess and hassle.

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Well, tell me what your group will look like and I tell you what you have to do wink_o.gif

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Guest

Sorry for using this thread for another question but I am a bit lost.

I cannot find the entry classCfgGroups in any of the standard BIS pbos.

I would like to change the names and the units for the standard BIS groups.

Who can help?

Thank you very much.

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Guest

Who can help with my question above, please?

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